|
| class | Ogre::Archive |
| | Archive-handling class. More...
|
| |
| class | Ogre::ArchiveFactory |
| | Abstract factory class, archive codec plugins can register concrete subclasses of this. More...
|
| |
| class | Ogre::ArchiveManager |
| | This class manages the available ArchiveFactory plugins. More...
|
| |
| struct | Ogre::BackgroundProcessResult |
| | Encapsulates the result of a background queue request. More...
|
| |
| class | Ogre::BarrierSolver |
| |
| struct | Ogre::BasicBlock |
| |
| class | Ogre::ConstBufferPool |
| | Maintains a pool of buffers grouped by hash ID. More...
|
| |
| class | Ogre::ConstBufferPoolUser |
| |
| struct | Ogre::D3D11FrameBufferDescValue |
| |
| struct | Ogre::D3D11HlmsPso |
| | @See HlmsPso. More...
|
| |
| class | Ogre::D3D11RenderPassDescriptor |
| | D3D11 will share groups of ID3D11RenderTargetView all D3D11RenderPassDescriptor that share the same RTV setup. More...
|
| |
| class | Ogre::D3D11TextureGpuManager |
| |
| class | Ogre::DataStream |
| | General purpose class used for encapsulating the reading and writing of data. More...
|
| |
| class | Ogre::DefaultTextureGpuManagerListener |
| | This is a Default implementation of TextureGpuManagerListener based on heuristics. More...
|
| |
| struct | Ogre::DescriptorSetSampler |
| | Descriptor sets describe what samplers should be bound together in one place. More...
|
| |
| struct | Ogre::DescriptorSetTexture |
| | Descriptor sets describe what textures should be bound together in one place. More...
|
| |
| struct | Ogre::DescriptorSetTexture2 |
| |
| struct | Ogre::DescriptorSetUav |
| | Descriptor sets describe what uavs should be bound together in one place. More...
|
| |
| class | Ogre::EmbeddedZipArchiveFactory |
| | Specialisation of ZipArchiveFactory for embedded Zip files. More...
|
| |
| class | Ogre::FileHandleDataStream |
| | Common subclass of DataStream for handling data from C-style file handles. More...
|
| |
| struct | Ogre::FileInfo |
| | Information about a file/directory within the archive will be returned using a FileInfo struct. More...
|
| |
| class | Ogre::FileStreamDataStream |
| | Common subclass of DataStream for handling data from std::basic_istream. More...
|
| |
| class | Ogre::FileSystemArchive |
| | Specialisation of the Archive class to allow reading of files from filesystem folders / directories. More...
|
| |
| class | Ogre::FileSystemArchiveFactory |
| | Specialisation of ArchiveFactory for FileSystem files. More...
|
| |
| class | Ogre::Font |
| | Class representing a font in the system. More...
|
| |
| class | Ogre::FontManager |
| | Manages Font resources, parsing .fontdef files and generally organising them. More...
|
| |
| class | Ogre::Forward3D |
| | Forward3D. More...
|
| |
| class | Ogre::ForwardClustered |
| | Implementation of Clustered Forward Shading. More...
|
| |
| class | Ogre::ForwardPlusBase |
| | ForwardPlusBase. More...
|
| |
| struct | Ogre::FrameBufferDescKey |
| |
| struct | Ogre::GL3PlusDescriptorSetTexture2 |
| |
| struct | Ogre::GL3PlusFrameBufferDescValue |
| |
| struct | Ogre::GL3PlusHlmsPso |
| | @See HlmsPso. More...
|
| |
| class | Ogre::GL3PlusRenderPassDescriptor |
| | GL3+ will share FBO handles between all GL3PlusRenderPassDescriptor that share the same FBO setup. More...
|
| |
| class | Ogre::GL3PlusTextureGpuManager |
| |
| struct | Ogre::GLES2HlmsPso |
| | @See HlmsPso. More...
|
| |
| struct | Ogre::GLES2HlmsSamplerblock |
| | A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More...
|
| |
| class | Ogre::GpuProgram |
| | Defines a program which runs on the GPU such as a vertex or fragment program. More...
|
| |
| class | Ogre::GpuProgramManager |
| |
| struct | Ogre::GpuTrackedResource |
| |
| class | Ogre::HiddenAreaMeshVrGenerator |
| |
| struct | Ogre::HiddenAreaVrSettings |
| |
| class | Ogre::HighLevelGpuProgram |
| | Abstract base class representing a high-level program (a vertex or fragment program). More...
|
| |
| class | Ogre::HighLevelGpuProgramFactory |
| | Interface definition for factories of HighLevelGpuProgram. More...
|
| |
| class | Ogre::HighLevelGpuProgramManager |
| | This ResourceManager manages high-level vertex and fragment programs. More...
|
| |
| class | Ogre::Hlms |
| | HLMS stands for "High Level Material System". More...
|
| |
| struct | Ogre::HlmsBasePieces |
| |
| struct | Ogre::HlmsBaseProp |
| | These are "default" or "Base" properties common to many implementations and thus defined here. More...
|
| |
| struct | Ogre::HlmsBits |
| |
| struct | Ogre::HlmsBlendblock |
| | A blend block contains settings that rarely change, and thus are common to many materials. More...
|
| |
| struct | Ogre::HlmsCache |
| |
| struct | Ogre::HlmsComputePso |
| |
| class | Ogre::HlmsDatablock |
| | An hlms datablock contains individual information about a specific material. More...
|
| |
| class | Ogre::HlmsDiskCache |
| | This class allows saving the current state of an Hlms to disk: both its compiled shaders with source and the generated PSOs. More...
|
| |
| class | Ogre::HlmsJson |
| | HLMS stands for "High Level Material System". More...
|
| |
| class | Ogre::HlmsJsonCompute |
| | HLMS stands for "High Level Material System". More...
|
| |
| class | Ogre::HlmsJsonListener |
| |
| class | Ogre::HlmsListener |
| | Listener that can be hooked to an Hlms implementation for extending it with custom code. More...
|
| |
| struct | Ogre::HlmsMacroblock |
| | A macro block contains settings that will rarely change, and thus are common to many materials. More...
|
| |
| class | Ogre::HlmsManager |
| | HLMS stands for "High Level Material System". More...
|
| |
| struct | Ogre::HlmsPassPso |
| | IT'S MEMBERS MUST BE KEPT POD (Otherwise HlmsPso needs to be modified). More...
|
| |
| class | Ogre::HlmsPbsDatablock |
| | Contains information needed by PBS (Physically Based Shading) for OpenGL 3+ & D3D11+. More...
|
| |
| class | Ogre::HlmsPbsMobileDatablock |
| | Contains information needed by PBS (Physically Based Shading) for OpenGL ES 2.0. More...
|
| |
| struct | Ogre::HlmsProperty |
| |
| struct | Ogre::HlmsPso |
| | Defines a PipelineStateObject as required by Vulkan, Metal & DX12. More...
|
| |
| struct | Ogre::HlmsPsoProp |
| |
| struct | Ogre::HlmsSamplerblock |
| | A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More...
|
| |
| class | Ogre::HlmsTextureExportListener |
| |
| class | Ogre::HlmsTextureManager |
| | HLMS Texture Manager manages textures in the way HLMS expects. More...
|
| |
| struct | Ogre::HlmsTexturePack |
| |
| class | Ogre::HlmsUnlitDatablock |
| | Contains information needed by PBS (Physically Based Shading) for OpenGL 3+ & D3D11+. More...
|
| |
| class | Ogre::ManualResourceLoader |
| | Interface describing a manual resource loader. More...
|
| |
| class | Ogre::MemoryDataStream |
| | Common subclass of DataStream for handling data from chunks of memory. More...
|
| |
| class | Ogre::Mesh |
| | Resource holding data about 3D mesh. More...
|
| |
| class | Ogre::MeshManager |
| | Handles the management of mesh resources. More...
|
| |
| class | Ogre::MeshSerializer |
| | Class for serialising mesh data to/from an OGRE .mesh file. More...
|
| |
| class | Ogre::MeshSerializerImpl |
| | Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More...
|
| |
| class | Ogre::MeshSerializerImpl_v2_1_R0 |
| |
| class | Ogre::MeshSerializerImpl_v2_1_R1 |
| |
| class | Ogre::MeshSerializerListener |
| |
| struct | Ogre::MetalBufferRegion |
| |
| struct | Ogre::MetalDescriptorSetTexture |
| |
| struct | Ogre::MetalFrameBufferDescValue |
| |
| struct | Ogre::MetalHlmsPso |
| | @See HlmsPso More...
|
| |
| class | Ogre::MetalRenderPassDescriptor |
| |
| struct | Ogre::MetalTexRegion |
| |
| class | Ogre::MetalTextureGpuManager |
| |
| class | Ogre::NULLTextureGpu |
| |
| class | Ogre::NULLTextureGpuManager |
| |
| class | Ogre::NULLTextureGpuRenderTarget |
| |
| class | Ogre::ObjCmdBuffer |
| |
| class | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS |
| | This is not a regular header, therefore it has no include guards. More...
|
| |
| class | Ogre::PsoCacheHelper |
| | Utility class to cache PSOs. More...
|
| |
| class | Ogre::RadialDensityMask |
| |
| struct | Ogre::RenderPassColourTarget |
| |
| struct | Ogre::RenderPassDepthTarget |
| |
| class | Ogre::RenderPassDescriptor |
| |
| struct | Ogre::RenderPassStencilTarget |
| |
| struct | Ogre::RenderPassTargetBase |
| |
| class | Ogre::Resource |
| | Abstract class representing a loadable resource (e.g. More...
|
| |
| class | Ogre::ResourceBackgroundQueue |
| | This class is used to perform Resource operations in a background thread. More...
|
| |
| class | Ogre::ResourceGroupListener |
| | This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load. More...
|
| |
| class | Ogre::ResourceGroupManager |
| | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...
|
| |
| class | Ogre::ResourceLoadingListener |
| |
| class | Ogre::ResourceManager |
| | Defines a generic resource handler. More...
|
| |
| struct | Ogre::ResourceStatus |
| |
| struct | Ogre::ResourceTransition |
| |
| class | Ogre::StagingTexture |
| | A StagingTexture is an intermediate texture that can be read and be written from both CPU & GPU. More...
|
| |
| class | Ogre::StagingTextureBufferImpl |
| | This implementation can be used by all RenderSystem APIs except D3D11, which is why this implementation is part of OgreMain. More...
|
| |
| class | Ogre::StreamSerialiser |
| | Utility class providing helper methods for reading / writing structured data held in a DataStream. More...
|
| |
| class | Ogre::SubMesh |
| | Defines a part of a complete mesh. More...
|
| |
| class | Ogre::SubStringRef |
| |
| class | Ogre::Texture |
| | Abstract class representing a Texture resource. More...
|
| |
| class | Ogre::TextureGpu |
| |
| class | Ogre::TextureGpuListener |
| |
| class | Ogre::TextureGpuManager |
| | This class manages all textures (i.e. More...
|
| |
| class | Ogre::TextureGpuManagerListener |
| |
| class | Ogre::TextureManager |
| | Class for loading & managing textures. More...
|
| |
| struct | Ogre::TexturePool |
| |
| class | Ogre::UnifiedHighLevelGpuProgram |
| | Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More...
|
| |
| class | Ogre::UnifiedHighLevelGpuProgramFactory |
| | Factory class for Unified programs. More...
|
| |
| class | Ogre::v1::Mesh |
| | Resource holding data about 3D mesh. More...
|
| |
| struct | Ogre::v1::MeshLodUsage |
| | A way of recording the way each LODs is recorded this Mesh. More...
|
| |
| class | Ogre::v1::MeshManager |
| | Handles the management of mesh resources. More...
|
| |
| class | Ogre::v1::MeshSerializer |
| | Class for serialising mesh data to/from an OGRE .mesh file. More...
|
| |
| class | Ogre::v1::MeshSerializerImpl |
| | Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More...
|
| |
| class | Ogre::v1::MeshSerializerImpl_v1_1 |
| | Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. More...
|
| |
| class | Ogre::v1::MeshSerializerImpl_v1_10 |
| | Class for providing backwards-compatibility for loading version 1.10 of the .mesh format. More...
|
| |
| class | Ogre::v1::MeshSerializerImpl_v1_2 |
| | Class for providing backwards-compatibility for loading version 1.2 of the .mesh format. More...
|
| |
| class | Ogre::v1::MeshSerializerImpl_v1_3 |
| | Class for providing backwards-compatibility for loading version 1.3 of the .mesh format. More...
|
| |
| class | Ogre::v1::MeshSerializerImpl_v1_4 |
| | Class for providing backwards-compatibility for loading version 1.4 of the .mesh format. More...
|
| |
| class | Ogre::v1::MeshSerializerImpl_v1_41 |
| | Class for providing backwards-compatibility for loading version 1.41 of the .mesh format. More...
|
| |
| class | Ogre::v1::MeshSerializerImpl_v1_8 |
| | Class for providing backwards-compatibility for loading version 1.8 of the .mesh format. More...
|
| |
| class | Ogre::v1::MeshSerializerListener |
| |
| class | Ogre::v1::PrefabFactory |
| | A factory class that can create various mesh prefabs. More...
|
| |
| class | Ogre::v1::SubMesh |
| | Defines a part of a complete mesh. More...
|
| |
| class | Ogre::VertexBufferDownloadHelper |
| | Ogre currently does not support deinterleaved vertex buffers. More...
|
| |
| struct | Ogre::VulkanFlushOnlyDescValue |
| |
| struct | Ogre::VulkanFrameBufferDescKey |
| |
| struct | Ogre::VulkanFrameBufferDescValue |
| |
| struct | Ogre::VulkanHlmsPso |
| |
| class | Ogre::VulkanRenderPassDescriptor |
| |
| class | Ogre::VulkanTextureGpu |
| |
| class | Ogre::VulkanTextureGpuManager |
| |
| class | Ogre::VulkanTextureGpuRenderTarget |
| |
| class | Ogre::Window |
| |
| class | Ogre::ZipArchive |
| | Specialisation of the Archive class to allow reading of files from a zip format source archive. More...
|
| |
| class | Ogre::ZipArchiveFactory |
| | Specialisation of ArchiveFactory for Zip files. More...
|
| |
| class | Ogre::ZipDataStream |
| | Specialisation of DataStream to handle streaming data from zip archives. More...
|
| |
| class | RadialDensityMaskVrGenerator |
| | Manages a full screen stereo rectangle that masks rectangles in the periphery and then reconstruct these blocks. More...
|
| |
|
| enum | Ogre::FontType { Ogre::FT_TRUETYPE = 1
, Ogre::FT_IMAGE = 2
} |
| | Enumerates the types of Font usable in the engine. More...
|
| |
| enum | Ogre::GpuProgramType {
Ogre::GPT_VERTEX_PROGRAM
, Ogre::GPT_FRAGMENT_PROGRAM
, Ogre::GPT_GEOMETRY_PROGRAM
, Ogre::GPT_HULL_PROGRAM
,
Ogre::GPT_DOMAIN_PROGRAM
, Ogre::GPT_COMPUTE_PROGRAM
} |
| | Enumerates the types of programs which can run on the GPU. More...
|
| |
| enum | Ogre::HlmsBasicBlock { Ogre::BLOCK_MACRO
, Ogre::BLOCK_BLEND
, Ogre::BLOCK_SAMPLER
, Ogre::NUM_BASIC_BLOCKS
} |
| |
| enum | Ogre::HlmsTypes {
Ogre::HLMS_LOW_LEVEL
, Ogre::HLMS_PBS
, Ogre::HLMS_TOON
, Ogre::HLMS_UNLIT
,
Ogre::HLMS_USER0
, Ogre::HLMS_USER1
, Ogre::HLMS_USER2
, Ogre::HLMS_USER3
,
Ogre::HLMS_MAX = 8
, Ogre::HLMS_COMPUTE
} |
| | Up to 8 different HLMS generator types are allowed. More...
|
| |
| enum | Ogre::MeshChunkID {
Ogre::M_HEADER = 0x1000
, Ogre::M_MESH = 0x3000
, Ogre::M_HASH_FOR_CACHES = 0x3200
, Ogre::M_SUBMESH = 0x4000
,
Ogre::M_SUBMESH_TEXTURE_ALIAS = 0x4200
, Ogre::M_SUBMESH_LOD = 0x4300
, Ogre::M_SUBMESH_LOD_OPERATION = 0x4310
, Ogre::M_SUBMESH_INDEX_BUFFFER = 0x4320
,
Ogre::M_SUBMESH_M_GEOMETRY = 0x4330
, Ogre::M_SUBMESH_M_GEOMETRY_VERTEX_DECLARATION = 0x4331
, Ogre::M_SUBMESH_M_GEOMETRY_VERTEX_BUFFER = 0x4332
, Ogre::M_SUBMESH_M_GEOMETRY_EXTERNAL_SOURCE = 0x4340
,
Ogre::M_MESH_SKELETON_LINK = 0x6000
, Ogre::M_MESH_BOUNDS = 0x9000
, Ogre::M_SUBMESH_NAME_TABLE = 0xA000
, Ogre::M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100
,
Ogre::M_EDGE_LISTS = 0xB000
, Ogre::M_EDGE_LIST_LOD = 0xB100
, Ogre::M_EDGE_GROUP = 0xB110
, Ogre::M_POSES = 0xC000
,
Ogre::M_POSE = 0xC100
, Ogre::M_POSE_VERTEX = 0xC111
, Ogre::M_ANIMATIONS = 0xD000
, Ogre::M_ANIMATION = 0xD100
,
Ogre::M_ANIMATION_BASEINFO = 0xD105
, Ogre::M_ANIMATION_TRACK = 0xD110
, Ogre::M_ANIMATION_MORPH_KEYFRAME = 0xD111
, Ogre::M_ANIMATION_POSE_KEYFRAME = 0xD112
,
Ogre::M_ANIMATION_POSE_REF = 0xD113
, Ogre::M_SUBMESH_OPERATION = 0x4010
, Ogre::M_SUBMESH_BONE_ASSIGNMENT = 0x4100
, Ogre::M_GEOMETRY = 0x5000
,
Ogre::M_GEOMETRY_VERTEX_DECLARATION = 0x5100
, Ogre::M_GEOMETRY_VERTEX_ELEMENT = 0x5110
, Ogre::M_GEOMETRY_VERTEX_BUFFER = 0x5200
, Ogre::M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210
,
Ogre::M_MESH_BONE_ASSIGNMENT = 0x7000
, Ogre::M_MESH_LOD_LEVEL = 0x8000
, Ogre::M_MESH_LOD_USAGE = 0x8100
, Ogre::M_MESH_LOD_MANUAL = 0x8110
,
Ogre::M_MESH_LOD_GENERATED = 0x8120
, Ogre::M_TABLE_EXTREMES = 0xE000
, Ogre::M_GEOMETRY_NORMALS = 0x5100
, Ogre::M_GEOMETRY_COLOURS = 0x5200
,
Ogre::M_GEOMETRY_TEXCOORDS = 0x5300
} |
| | Definition of the OGRE .mesh file format. More...
|
| |
| enum | Ogre::TextureAddressingMode {
Ogre::TAM_WRAP
, Ogre::TAM_MIRROR
, Ogre::TAM_CLAMP
, Ogre::TAM_BORDER
,
Ogre::TAM_UNKNOWN = 99
} |
| |
| enum | Ogre::TextureMipmap { Ogre::MIP_UNLIMITED = 0x7FFFFFFF
, Ogre::MIP_DEFAULT = -1
} |
| | Enum identifying special mipmap numbers. More...
|
| |
| enum | Ogre::TextureType {
Ogre::TEX_TYPE_1D = 1
, Ogre::TEX_TYPE_2D = 2
, Ogre::TEX_TYPE_3D = 3
, Ogre::TEX_TYPE_CUBE_MAP = 4
,
Ogre::TEX_TYPE_2D_ARRAY = 5
, Ogre::TEX_TYPE_2D_RECT = 6
} |
| | Enum identifying the texture type. More...
|
| |
| enum | Ogre::TextureUsage {
Ogre::TU_STATIC = v1::HardwareBuffer::HBU_STATIC
, Ogre::TU_DYNAMIC = v1::HardwareBuffer::HBU_DYNAMIC
, Ogre::TU_WRITE_ONLY = v1::HardwareBuffer::HBU_WRITE_ONLY
, Ogre::TU_STATIC_WRITE_ONLY = v1::HardwareBuffer::HBU_STATIC_WRITE_ONLY
,
Ogre::TU_DYNAMIC_WRITE_ONLY = v1::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY
, Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = v1::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE
, Ogre::TU_AUTOMIPMAP = 0x10
, Ogre::TU_RENDERTARGET = 0x20
,
Ogre::TU_NOT_SRV = 0x40
, Ogre::TU_UAV = 0x80
, Ogre::TU_UAV_NOT_SRV = TU_UAV | TU_NOT_SRV
, Ogre::TU_AUTOMIPMAP_AUTO = 0x100
,
Ogre::TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY
, Ogre::TU_NOT_TEXTURE = TU_NOT_SRV
, Ogre::TU_UAV_NOT_TEXTURE = TU_UAV | TU_NOT_SRV
} |
| | Enum identifying the texture usage. More...
|
| |
|
| | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::OGRE_HLMS_TEXTURE_BASE_CLASS (IdString name, Hlms *creator, const HlmsMacroblock *macroblock, const HlmsBlendblock *blendblock, const HlmsParamVec ¶ms) |
| |
| virtual | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::~OGRE_HLMS_TEXTURE_BASE_CLASS () |
| |
| void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::_setSamplerblock (uint8 texType, const HlmsSamplerblock *samplerblockPtr) |
| | Same as setSamplerblock, but samplerblockPtr is a raw samplerblock retrieved from HlmsManager, and is assumed to have its reference count already be incremented for us. More...
|
| |
| void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::_setTexture (uint8 texType, TextureGpu *texture, const HlmsSamplerblock *samplerblockPtr=0, uint16 sliceIdx=std::numeric_limits< uint16 >::max()) |
| | Same as setTexture, but samplerblockPtr is a raw samplerblock retrieved from HlmsManager, and is assumed to have its reference count already be incremented for us (note HlmsManager::getSamplerblock() already increments the ref. More...
|
| |
| uint8 | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getIndexToDescriptorSampler (uint8 texType) |
| | Do not call this function if RSC_SEPARATE_SAMPLERS_FROM_TEXTURES is not set. More...
|
| |
| uint8 | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getIndexToDescriptorTexture (uint8 texType) |
| | This function has O( log N ) complexity, but O(1) if the texture was not set. More...
|
| |
| const HlmsSamplerblock * | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getSamplerblock (uint8 texType) const |
| |
| TextureGpu * | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getTexture (uint8 texType) const |
| |
| void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::loadAllTextures (void) |
| |
| virtual void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::notifyTextureChanged (TextureGpu *texture, TextureGpuListener::Reason reason, void *extraData) |
| | Called when a TextureGpu changed in a way that affects how it is displayed: More...
|
| |
| bool | Ogre::OrderCacheByHash (const HlmsCache *_left, const HlmsCache *_right) |
| |
| bool | Ogre::OrderConstBufferPoolUserByPoolThenSlot (const ConstBufferPoolUser *_l, const ConstBufferPoolUser *_r) |
| |
| bool | Ogre::OrderParamVecByKey (const std::pair< IdString, String > &_left, const std::pair< IdString, String > &_right) |
| |
| bool | Ogre::OrderPropertyByIdString (const HlmsProperty &_left, const HlmsProperty &_right) |
| |
| virtual void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::preload () |
| | Tells datablock to start loading all of its textures (if not loaded already) and any other resource it may need. More...
|
| |
| virtual void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::saveTextures (const String &folderPath, set< String >::type &savedTextures, bool saveOitd, bool saveOriginal, HlmsTextureExportListener *listener) |
| |
| void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::setSamplerblock (uint8 texType, const HlmsSamplerblock ¶ms) |
| | Sets a new sampler block to be associated with the texture (i.e. More...
|
| |
| void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::setTexture (uint8 texType, TextureGpu *texture, const HlmsSamplerblock *refParams=0, uint16 sliceIdx=std::numeric_limits< uint16 >::max()) |
| | Sets a new texture for rendering. More...
|
| |
| virtual bool | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::shouldStayLoaded (TextureGpu *texture) |
| | Return true if this TextureGpu should likely stay loaded or else graphical changes could occur. More...
|
| |