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| | GL3PlusHardwareBuffer (GLenum target, size_t sizeInBytes, uint32 usage, bool useShadowBuffer=false) |
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| | ~GL3PlusHardwareBuffer () |
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| void | _updateFromShadow () override |
| | Updates the real buffer from the shadow buffer, if required. More...
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| void | bind () |
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| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer) override |
| | Copy data from another buffer into this one. More...
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| GLint | getGLBufferBinding (void) const |
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| GLuint | getGLBufferId (void) const |
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| GLenum | getTarget () const |
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| void * | lockImpl (size_t offset, size_t length, LockOptions options) override |
| | Internal implementation of lock() More...
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| void | readData (size_t offset, size_t length, void *pDest) override |
| | Reads data from the buffer and places it in the memory pointed to by pDest. More...
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| void | setGLBufferBinding (GLint binding) |
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| void | unlockImpl () override |
| | Internal implementation of unlock() More...
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| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer) override |
| | Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More...
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| | HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) |
| | Constructor, to be called by HardwareBufferManager only. More...
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| virtual | ~HardwareBuffer () |
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| template<typename T > |
| T * | _getImpl () |
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| virtual void | _updateFromShadow (void) |
| | Updates the real buffer from the shadow buffer, if required. More...
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| void | copyData (HardwareBuffer &srcBuffer) |
| | Copy all data from another buffer into this one. More...
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| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| | Copy data from another buffer into this one. More...
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| size_t | getSizeInBytes (void) const |
| | Returns the size of this buffer in bytes. More...
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| Usage | getUsage (void) const |
| | Returns the Usage flags with which this buffer was created. More...
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| bool | hasShadowBuffer (void) const |
| | Returns whether this buffer has a system memory shadow for quicker reading. More...
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| bool | isLocked (void) const |
| | Returns whether or not this buffer is currently locked. More...
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| bool | isSystemMemory (void) const |
| | Returns whether this buffer is held in system memory. More...
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| void * | lock (LockOptions options) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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| virtual void * | lock (size_t offset, size_t length, LockOptions options) |
| | Lock the buffer for (potentially) reading / writing. More...
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| virtual void | readData (size_t offset, size_t length, void *pDest) |
| | Reads data from the buffer and places it in the memory pointed to by pDest. More...
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| void | suppressHardwareUpdate (bool suppress) |
| | Pass true to suppress hardware upload of shadow buffer changes. More...
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| void | unlock (void) |
| | Releases the lock on this buffer. More...
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| virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| | Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More...
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