|
| | DefaultShadowCameraSetup () |
| |
| virtual | ~DefaultShadowCameraSetup () |
| |
| void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const override |
| | Default shadow camera setup. More...
|
| |
Public Member Functions inherited from Ogre::ShadowCameraSetup |
| virtual | ~ShadowCameraSetup () |
| | Need virtual destructor in case subclasses use it. More...
|
| |
| virtual void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const =0 |
| | Function to implement – must set the shadow camera properties. More...
|
| |
Implements default shadow camera setup.
This implements the default shadow camera setup algorithm. This is what might
be referred to as "normal" shadow mapping.