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| | SM2Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc) |
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| virtual | ~SM2Profile () |
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| MaterialPtr | generate (const Terrain *terrain) override |
| | Generate / reuse a material for the terrain. More...
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| MaterialPtr | generateForCompositeMap (const Terrain *terrain) override |
| | Generate / reuse a material for the terrain. More...
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| uint8 | getMaxLayers (const Terrain *terrain) const override |
| | Get the number of layers supported. More...
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| bool | getReceiveDynamicShadowsDepth () const |
| | Whether to use depth shadows (default false). More...
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| bool | getReceiveDynamicShadowsEnabled () const |
| | Whether to support dynamic texture shadows received from other objects, on the terrain (default true). More...
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| bool | getReceiveDynamicShadowsLowLod () const |
| | Whether to use shadows on low LOD material rendering (when using composite map) (default false). More...
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| PSSMShadowCameraSetup * | getReceiveDynamicShadowsPSSM () const |
| | Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). More...
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| bool | isCompositeMapEnabled () const |
| | Whether to use the composite map to provide a lower LOD technique in the distance (default true). More...
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| bool | isGlobalColourMapEnabled () const |
| | Whether to support a global colour map over the terrain in the shader, if it's present (default true). More...
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| bool | isLayerNormalMappingEnabled () const |
| | Whether to support normal mapping per layer in the shader (default true). More...
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| bool | isLayerParallaxMappingEnabled () const |
| | Whether to support parallax mapping per layer in the shader (default true). More...
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| bool | isLayerSpecularMappingEnabled () const |
| | Whether to support specular mapping per layer in the shader (default true). More...
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| bool | isLightmapEnabled () const |
| | Whether to support a light map over the terrain in the shader, if it's present (default true). More...
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| bool | isShadowingEnabled (TechniqueType tt, const Terrain *terrain) const |
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| bool | isVertexCompressionSupported () const override |
| | Compressed vertex format supported? More...
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| void | requestOptions (Terrain *terrain) override |
| | Request the options needed from the terrain. More...
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| void | setCompositeMapEnabled (bool enabled) |
| | Whether to use the composite map to provide a lower LOD technique in the distance (default true). More...
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| void | setGlobalColourMapEnabled (bool enabled) |
| | Whether to support a global colour map over the terrain in the shader, if it's present (default true). More...
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| void | setLayerNormalMappingEnabled (bool enabled) |
| | Whether to support normal mapping per layer in the shader (default true). More...
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| void | setLayerParallaxMappingEnabled (bool enabled) |
| | Whether to support parallax mapping per layer in the shader (default true). More...
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| void | setLayerSpecularMappingEnabled (bool enabled) |
| | Whether to support specular mapping per layer in the shader (default true). More...
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| void | setLightmapEnabled (bool enabled) override |
| | Whether to support a light map over the terrain in the shader, if it's present (default true). More...
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| void | setReceiveDynamicShadowsDepth (bool enabled) |
| | Whether to use depth shadows (default false). More...
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| void | setReceiveDynamicShadowsEnabled (bool enabled) |
| | Whether to support dynamic texture shadows received from other objects, on the terrain (default true). More...
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| void | setReceiveDynamicShadowsLowLod (bool enabled) |
| | Whether to use shadows on low LOD material rendering (when using composite map) (default false). More...
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| void | setReceiveDynamicShadowsPSSM (PSSMShadowCameraSetup *pssmSettings) |
| | Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). More...
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| void | updateParams (const MaterialPtr &mat, const Terrain *terrain) override |
| | Update params for a terrain. More...
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| void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain) override |
| | Update params for a terrain. More...
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| | Profile (const Profile &prof) |
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| | Profile (TerrainMaterialGenerator *parent, const String &name, const String &="") |
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| virtual | ~Profile () |
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| virtual MaterialPtr | generate (const Terrain *terrain)=0 |
| | Generate / reuse a material for the terrain. More...
|
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| virtual MaterialPtr | generateForCompositeMap (const Terrain *terrain)=0 |
| | Generate / reuse a material for the terrain. More...
|
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| virtual uint8 | getMaxLayers (const Terrain *terrain) const =0 |
| | Get the number of layers supported. More...
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| const String & | getName () const |
| | Get the name of this profile. More...
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| TerrainMaterialGenerator * | getParent () const |
| | Get the generator which owns this profile. More...
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| virtual bool | isVertexCompressionSupported () const =0 |
| | Compressed vertex format supported? More...
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| virtual void | requestOptions (Terrain *terrain)=0 |
| | Request the options needed from the terrain. More...
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| virtual void | setLightmapEnabled (bool enabled)=0 |
| | Whether to support a light map over the terrain in the shader, if it's present (default true) More...
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| virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) |
| | Update the composite map for a terrain. More...
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| virtual void | updateParams (const MaterialPtr &mat, const Terrain *terrain)=0 |
| | Update params for a terrain. More...
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| virtual void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain)=0 |
| | Update params for a terrain. More...
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Shader model 2 profile target.