Cogl.Framebuffer.get_samples_per_pixel

### Method

# Cogl Framebufferget_samples_per_pixel

since: 1.10

#### Declaration [src]

    int
    cogl_framebuffer_get_samples_per_pixel (
      CoglFramebuffer* framebuffer
    )

#### Description [src]

Gets the number of points that are sampled per-pixel when rasterizing geometry. Usually by default this will return 0 which means that single-sample not multisample rendering has been chosen. When using a GPU supporting multisample rendering it’s possible to increase the number of samples per pixel using cogl_framebuffer_set_samples_per_pixel().

Calling `cogl_framebuffer_get_samples_per_pixel()` before the framebuffer has been allocated will simply return the value set using cogl_framebuffer_set_samples_per_pixel(). After the framebuffer has been allocated the value will reflect the actual number of samples that will be made by the GPU.

Stability: Unstable

Available since: 1.10

#### Return value

Type: `int`

The number of point samples made per pixel when rasterizing geometry or 0 if single-sample rendering has been chosen.