Bullet Collision Detection & Physics Library
btBulletFile.h
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1 /*
2 bParse
3 Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_BULLET_FILE_H
17 #define BT_BULLET_FILE_H
18 
19 #include "bFile.h"
21 #include "bDefines.h"
22 
24 
25 namespace bParse
26 {
27 // ----------------------------------------------------- //
28 class btBulletFile : public bFile
29 {
30 protected:
31  char* m_DnaCopy;
32 
33 public:
35 
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51 
53 
55 
57  btBulletFile();
58 
59  btBulletFile(const char* fileName);
60 
61  btBulletFile(char* memoryBuffer, int len);
62 
63  virtual ~btBulletFile();
64 
65  virtual void addDataBlock(char* dataBlock);
66 
67  // experimental
68  virtual int write(const char* fileName, bool fixupPointers = false);
69 
70  virtual void parse(int verboseMode);
71 
72  virtual void parseData();
73 
74  virtual void writeDNA(FILE* fp);
75 
76  void addStruct(const char* structType, void* data, int len, void* oldPtr, int code);
77 };
78 }; // namespace bParse
79 
80 #endif //BT_BULLET_FILE_H
btAlignedObjectArray< bStructHandle * > m_dynamicsWorldInfo
Definition: btBulletFile.h:52
btAlignedObjectArray< bStructHandle * > m_rigidBodies
Definition: btBulletFile.h:40
virtual void parse(int verboseMode)
btAlignedObjectArray< bStructHandle * > m_triangleInfoMaps
Definition: btBulletFile.h:50
btAlignedObjectArray< bStructHandle * > m_bvhs
Definition: btBulletFile.h:48
virtual void addDataBlock(char *dataBlock)
btAlignedObjectArray< bStructHandle * > m_multiBodies
Definition: btBulletFile.h:34
btAlignedObjectArray< bStructHandle * > m_constraints
Definition: btBulletFile.h:46
btAlignedObjectArray< char * > m_dataBlocks
Definition: btBulletFile.h:56
virtual int write(const char *fileName, bool fixupPointers=false)
btAlignedObjectArray< bStructHandle * > m_contactManifolds
Definition: btBulletFile.h:54
virtual void parseData()
btAlignedObjectArray< bStructHandle * > m_collisionObjects
Definition: btBulletFile.h:42
btAlignedObjectArray< bStructHandle * > m_multiBodyLinkColliders
Definition: btBulletFile.h:36
virtual void writeDNA(FILE *fp)
btAlignedObjectArray< bStructHandle * > m_softBodies
Definition: btBulletFile.h:38
btAlignedObjectArray< bStructHandle * > m_collisionShapes
Definition: btBulletFile.h:44
void addStruct(const char *structType, void *data, int len, void *oldPtr, int code)
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...